Road to Average part 2 - Real and Raw current statistics
This part will cover my current statistics as well as some details into the rules and regulations for this experiment. And yes I have started practice and playing much more than I did before, so I might already have some updates on my performance. But more about that in the next piece. Find your way to part 1 here.
Might be a treat in the end 🥕👇🏼
Introduction
In the first part I mostly went through my background from a personal perspective. But this time we will take a deeper look at my current statistics in Leetify and a bit of a qualitative reflection of my own performance and the upcoming project.
The hardest part has been to determine the amount of time I can logistically spend on this project as well as to how much I need to spend to give it an honest chance to actually generate any results. Someone said “you can’t have a day job if you wanna become good at CS” (that sounds promising).
Current statistics
I have played 400 hours over the past 3 years or so. I have played 9 matches, mixed with Competitive and Premier (I think, I still don’t fully understand this). I have mostly played on community servers for fun, which means we are often like 20+ people. Which means there are more people to kill, but at the same time there are also more people who can kill you. So how you perform there depends a bit on what you’re good at, aiming, shooting or hiding in a plant.
Comparing my hours in CS over a period of three years to working out, that would mean spending 2.5 hours in the gym per week. Which is more than the average Swede works out per week. It will give you results but I guess not really make you into a beast (not aiming for beast mode but still). So in those 2.5 hours a week I haven’t even managed to become average for my skill group. I’m not hugely underperforming but I’m still underperforming more than I would like to. For me to see any kind of results I think I need to at least double those hours per week (at a minimum).
I also need much more structure to how I’m playing and what I spend my time on, rather than just go into having a laugh. I can’t just go to the gym lifting the same weights every time, I need to “progressively overload” to see results. Which means I need to challenge myself, I need a plan, I need to suffer a bit and I need to show up. I guess it is a bit like working out then, cadence is key. Finding a rhythm that works long term, instead of showing up and playing for 5 hours and then not playing anything for weeks.
Because I have played so few matches that adds to my Leetify statistics the sample is very small, but with that said, let’s work with it anyway. And just ignore that small and very common data problem.
The following statistics are from before I started to practise, I just had to play some matches to get the statistics into Leetify. These are the numbers I will compare myself with. Past me 👶🏻, and future me 💪🏼.
Match statistics - 2024-05-23
General statistics - 2024-05-23
Aim statistics - 2024-05-23
Headshot Accuracy
Accuracy enemy spotted
Accuracy all shots
Spray accuracy
Proper Counter Strafing
Crosshair placement
That’s all statistics for now. I will create a previous period before this experiment and a current period from now and forward to be able to compare.
Overall performance - my key metric
I have decided that The performance radar chart will be my Key Metric, and the goal is just to hit the target (purple line), that is where I should be, based on my skill group divided per skill (if I have understood this radar chart correctly). I will also compare it to higher skill groups, because I just love myself some self punishment. I have been a bit back and forwards what is the best numbers to follow. Some might say it would be nice to have CS rank as one measurement, I personally think it is a bit to dependent on other players. I think I will keep this one, it is also very easy to read, I like the categories and the easy comparison.
I will not set a fixed time on this experiment, instead I will set a fixed number of hours of training, fixed numbers of matches per week and practice on specific focus areas. So instead of saying “how good can I become in 1 month” I will say “how long will it take me to to become average”. How much time and effort did it take as well as what kind of practice generated the most impact. This wont be fully science based or anything, but hopefully it will still generate insights into what kind of practice serves me as a beginner. And Leetify will help me uncover my strength weaknesses and also be the final judge.
I think it is more interesting to answer “How long did it take me to achieve average based on my skill group with x amount of focused training” instead of “This is as far as I got in this amount of time with focused training”. And this because it feels like this kind of game is not a 100m sprint it is a bit more like a marathon where you can become better over a very long period of time. Also an excuse for spending hours playing games
This could also be a never ending experiment. An endless loop of me never achieving the goal of where I should be for my skill group. But the plan is if I haven’t gotten any closer to the target in one month, I will ramp up the training with more hours and more structure training.
It will also be interesting to see what the learning curve will look like. Will it go slow in the beginning and fast ramp up or will I hit a plateau early on? I also need to find good ways of monitoring my practice and not only rely on data from the matches. Even though the data from the matches will act as sort of the final result if I have become better or not.
In the next piece I will uncover my practice plan, my game plan, my road to greatness, my pillars of excellence, my path to becoming the Fragger of Fragster. I will also invite you into some of my matches, I record all of them for science reasons 🤯.