Road to Average part 2 - Real and Raw current statistics

This part will cover my current statistics as well as some details into the rules and regulations for this experiment. And yes I have started practice and playing much more than I did before, so I might already have some updates on my performance. But more about that in the next piece. Find your way to part 1 here.

Might be a treat in the end 🥕👇🏼

Introduction

In the first part I mostly went through my background from a personal perspective. But this time we will take a deeper look at my current statistics in Leetify and a bit of a qualitative reflection of my own performance and the upcoming project. 

The hardest part has been to determine the amount of time I can logistically spend on this project as well as to how much I need to spend to give it an honest chance to actually generate any results. Someone said “you can’t have a day job if you wanna become good at CS” (that sounds promising). 

Current statistics

I have played 400 hours over the past 3 years or so. I have played 9 matches, mixed with Competitive and Premier (I think, I still don’t fully understand this). I have mostly played on community servers for fun, which means we are often like 20+ people. Which means there are more people to kill, but at the same time there are also more people who can kill you. So how you perform there depends a bit on what you’re good at, aiming, shooting or hiding in a plant.  

Comparing my hours in CS over a period of three years to working out, that would mean spending 2.5 hours in the gym per week. Which is more than the average Swede works out per week. It will give you results but I guess not really make you into a beast (not aiming for beast mode but still). So in those 2.5 hours a week I haven’t even managed to become average for my skill group. I’m not hugely underperforming but I’m still underperforming more than I would like to. For me to see any kind of results I think I need to at least double those hours per week (at a minimum). 

I also need much more structure to how I’m playing and what I spend my time on, rather than just go into having a laugh. I can’t just go to the gym lifting the same weights every time, I need to “progressively overload” to see results. Which means I need to challenge myself, I need a plan, I need to suffer a bit and I need to show up. I guess it is a bit like working out then, cadence is key. Finding a rhythm that works long term, instead of showing up and playing for 5 hours and then not playing anything for weeks.    

Because I have played so few matches that adds to my Leetify statistics the sample is very small, but with that said, let’s work with it anyway. And just ignore that small and very common data problem. 

The following statistics are from before I started to practise, I just had to play some matches to get the statistics into Leetify. These are the numbers I will compare myself with. Past me 👶🏻, and future me 💪🏼.   

Match statistics - 2024-05-23

This is all the statistics over all the 9 matches I have played. They are sorted on date.

General statistics - 2024-05-23

As you can see on this chart I’m quite uneven, I would of course like the average to be better but also to be a bit more even in my performances. Otherwise it just feels like luck. I want to be a pillar of solidness, rock solid, “you can count on me kind of personality”, clutch-queen, “call me fragilicious”... you get it. 

This one will be good as support metrics. Looking at this I have actually become slightly worse than the previous period. But the difference is so small, it was just probably random circumstances that caused them. Except Headshot kills, which used to be 5% in the previous period and now over the last matches has been 33%. 

 Aim statistics - 2024-05-23

Spray Pattern in CS is a pattern caused by the recoil of the weapon and it is different for every weapon. So to shoot in the same place and increase your chance for a kill you have to learn how to follow this pattern. And as you can see, I do not like the path that has been laid before me, I like to go my own way. And in this scenario this is not good. So the yellow is where I’m supposed to be, and the pink line is my pattern. So the goal here is to come as close to this pattern as possible. 

Headshot Accuracy

At least this one has become better comparing the previous period. So I got from Ultra Poor to just Poor I guess. Yey

Accuracy enemy spotted

Accuracy all shots

Spray accuracy

Proper Counter Strafing

If I have understood this, this is the ability to stop movement as fast as possible, when peaking around a corner for example. With most weapons in CS you need to stand still to find accuracy while shooting, so you want to stop the motion as fast as possible. And to do so you move right or left and then you immediately press the opposite key to stop the movement. If you don’t do so you keep on moving, not forever of course that would look ridiculous, but this is a make it or not in CS. This one I’m actually quite happy to have scored Good at, because this feels like more of a reflex thing than anything else, which I guess takes a bit of time to learn. 

The few peaks you see there as well are either on the maps Nuke or on Inferno. Don’t think that means anything, but at least Inferno is the map I like the most and know the best. So maybe that speaks to the importance of Map knowledge.

Crosshair placement

Crosshair placement is where you keep your aim at, and this in comparison to Counter Strafing is not something I’m very good at. I’m what you can call a “Toe tickler”. I read somewhere this is quite common for beginners in this kind of shooter games because they want to keep their viewpoint open, because that might suit adventure games a bit better for example. But that kind of “toe tickler”behaveiour is super important to get rid of to be able to stand a chance in a duel in CS. You want to minimise the crosshair movement at all times, so the crosshairs should be at head height, always ready to fire some lethal fire. Because movement takes time. So what this above says is that in the current period I was on average 12.67 degrees off and needed to adjust every time an enemy was spotted. I will demo my un-ability to keep the crosshair at the right spot in the next piece and show you a bit of how I plan to practice that.

That’s all statistics for now. I will create a previous period before this experiment and a current period from now and forward to be able to compare. 

Overall performance - my key metric

I have decided that The performance radar chart will be my Key Metric, and the goal is just to hit the target (purple line), that is where I should be, based on my skill group divided per skill (if I have understood this radar chart correctly). I will also compare it to higher skill groups, because I just love myself some self punishment. I have been a bit back and forwards what is the best numbers to follow. Some might say it would be nice to have CS rank as one measurement, I personally think it is a bit to dependent on other players. I think I will keep this one, it is also very easy to read, I like the categories and the easy comparison.

I will not set a fixed time on this experiment, instead I will set a fixed number of hours of training, fixed numbers of matches per week and practice on specific focus areas. So instead of saying “how good can I become in 1 month” I will say “how long will it take me to to become average”. How much time and effort did it take as well as what kind of practice generated the most impact. This wont be fully science based or anything, but hopefully it will still generate insights into what kind of practice serves me as a beginner. And Leetify will help me uncover my strength weaknesses and also be the final judge.

“how long will it take me to become average”.
— Moa

I think it is more interesting to answer “How long did it take me to achieve average based on my skill group with x amount of focused training” instead of “This is as far as I got in this amount of time with focused training”. And this because it feels like this kind of game is not a 100m sprint it is a bit more like a marathon where you can become better over a very long period of time. Also an excuse for spending hours playing games

This could also be a never ending experiment. An endless loop of me never achieving the goal of where I should be for my skill group. But the plan is if I haven’t gotten any closer to the target in one month, I will ramp up the training with more hours and more structure training.

It will also be interesting to see what the learning curve will look like. Will it go slow in the beginning and fast ramp up or will I hit a plateau early on? I also need to find good ways of monitoring my practice and not only rely on data from the matches. Even though the data from the matches will act as sort of the final result if I have become better or not.  

In the next piece I will uncover my practice plan, my game plan, my road to greatness, my pillars of excellence, my path to becoming the Fragger of Fragster. I will also invite you into some of my matches, I record all of them for science reasons 🤯. 

So how is it going so far?

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Road to Average part 3 - practice and updates

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Git Gud through data and boost your performance